Instant Win allows to implement online instant-win games for end-users. Once logged in, end-users can play interactively and are immediately notified whether they are winners.

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You define for each game the validity period, rules, prize and other important parameters, as well as visualize related statistics (e.g. the number of prizes assigned and the winners).

Through Instant Win you can collect players personal info, easily organise and schedule games and obtain detailed statistics.

Control panel management

By clicking the Manage button it is possible to view the available game modes. Each of them has a separate section, where it is possible to create and manage contests. The actions of this section can be performed by the Tenant and, if the Management is Differentiated and the Responsibility is assigned to the WiFi Area, also by the WiFi Area Owner.

Code-based contests

By clicking the Code-based contests button in the Manage section, for the Instant Win application, it is possible to create and manage a code-based contest.

For each contest based on this game mode, the application generates some codes that shall be physically provided to end-users. Some of these are winning codes. End-users can access the Splash Portal, enter their code into the appropriate input field, and check if the code is winning or not. The player who has won, has to physically go to the WiFi Area Owner in order to validate the assignment of the award.


For the Code-based contest mode, in the Control Panel, there are three actions available:

  • Create new
  • Check
  • Manage

By clicking the Create new button, it is possible to create a new contest. The fields to specify are the following:

  • Contest name: this indicates the name of the contest.
  • Campaign code: this indicates a code needed to regulate games based on national rules (if provided), since some countries have a regulation and require an authorization to companies which intend to promote about such kind of game. If you do not have a value to enter into this field, you can enter any value.
  • Validity period: this indicates the range of dates where the contest is valid.
  • Number of codes to generate: this indicates how many codes you are going to generate.
  • Rules: this is a description of the contest, that will be displayed to end-users.

It is mandatory to define at least one prize, but also multiple prizes are supported. For each of them, it is possible to publish a picture and it is required to specify the following fields:

  • Prize name: this is the name of the prize that we are going to assign to the winner.
  • Number of prizes: this indicates how many prizes of this type will be assigned to the contestants.
  • Prize description: this is a short description of the prize, useful for displaying purposes.

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By clicking the Check button, it is possible to validate the prize assignment to an end-user by entering the code in the appropriate form. If the code is valid, the prize is “officially” assigned.

By clicking the Manage button, it is possible to access the page containing the details for the contests that are currently present in the system. Each contest listed comes with its status, that can be:

  • Active: this indicates a contest that is currently active and valid. This means that the current date is within the Validity period specified.
  • Not active: it indicates a contest currently inactive, which will be active in the future. This means that the current date is earlier than the Validity period specified.
  • Expired: this indicates a contest currently inactive, which has been active in the past. This means that the current date is later than the Validity period specified.

For each contest it is possible to carry out a set of control and management actions, that are:

  • View: through this function it is possible to view the details of an existing contest.
  • Game details: through this function it is possible to view the following subsections:
    • Prizes: here it is possible to view how many prizes are there to be won.
    • Winners: here it is possible to view the details for the players who have won, and their winning codes.
  • Export codes: through this function it is possible to export the list of valid codes to a CSV file. In this way it is easy to manually deliver them to end-users.
  • Delete: through this function it is possible to delete an existing contest. Please note that deleting a contest, all the details regarding codes, prizes, and their assignment to end-users will be deleted too.

It is also possible to export all the details of the winner codes to CSV file, by clicking the Export the list of winners button.

Draw-based contests

By clicking the Draw-based contests button in the Manage section, for the Instant Win application, it is possible to create and manage a draw-based contest.

The draw-based contest is very similar to a scratch-and-win or instant lottery, and it is totally playable from the Splash Portal. There is a given number of winning bets. End-users can access the Splash Portal, being able to instantly play and discover if the bet is winning or not.
The player who has won, has to physically go to the WiFi Area Owner in order to validate the assignment of the award.

For the Draw-based contest mode, in the Control Panel, there are three actions available:

  • Create new
  • Check
  • Manage

By clicking the Create new button, it is possible to create a new contest. The fields to specify are the following:

  • Contest name: this indicates the name of the contest.
  • Campaign code: this indicates a code needed to regulate games based on national rules (if provided), since some countries have a regulation and require an authorization to companies which intend to promote about such kind of game. If you do not have a value to enter into this field, you can enter any value.
  • Validity period: this indicates the range of dates where the campaign is valid.
  • Maximum number of attempts per user: this indicates how many times the end-user can try to bet in the contest.
  • Rules: this is a description of the contest, that will be displayed to end-users.
  • Required user data: here you can specify the end-user personal data that the system must know before the beginning of the game. This is necessary in order to avoid an end-user to play more games than those specified in the Maximum number of attempts per user field. The end-user will be prompted to enter this information only if it is not set in the user account of the Solution (for example, a end-user registered in Click-Through mode has not any data set).

It is mandatory to define at least one prize, but also multiple prizes are supported. For each of them, it is possible to publish a picture, and it is required to specify the following fields:

  • Prize name: this is the name of the prize that we are going to assign to the winner.
  • Number of prizes: this indicates how many prizes of that type will be assigned to the contestants.
  • Prize description: this is a short description of the prize, useful for displaying purposes.

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By clicking the Check button it is possible to validate the prize assignment to an end-user, by entering the code in the appropriate form. If valid, the prize is “officially” assigned.

By clicking the Manage button, it is possible to access the page containing the details for the contests that are currently present in the system. Each contest listed comes with its status, that can be:

  • Active: this indicates a contest that is currently active and valid. This means that the current date is within the Validity period specified.
  • Not active: it indicates a contest currently inactive, which will be active in the future. This means that the current date is earlier than the Validity period specified.
  • Expired: this indicates a contest currently inactive, which has been active in the past. This means that the current date is later than the Validity period specified.

For each contest it is possible to carry out a set of control and management actions, that are:

  • View: through this function it is possible to view the details of an existing contest.
  • Game details: through this function it is possible to view the following subsections:
    • Prizes: here it is possible to view how many prizes can be won.
    • Winners: here it is possible to view the details for the players who have won, and their winning codes.
    • Participants: here it is possible to view the details for all players who participated to the game, and their codes.
  • Delete: through this function it is possible to delete an existing contest. Please note that deleting a contest, all the details regarding games, prizes, and their assignment to end-users will be deleted too.

It is also possible to export all the details of the games to CSV file, by clicking the Export the list of all games button.

Settings

By clicking the Settings button for an application, the Tenant is able to set the following access and usage rules:

  • Management: this option indicates the access policies for each application. It is necessary to specify one of the following values:
    • Unified: only the Tenant is able to configure the application, by clicking the button Manage, and this configuration is applied to all WiFi Areas managed by the Tenant. WiFi Area Owners are not able to perform any action on them. The button Manage and the  button Uninstall can be viewed only by the Tenant.
    • Differentiated: each WiFi Area can be configured separately, and the settings and the available options depend on the value specified for the Responsibility option (as explained below).
  • Responsibility: this option is available only if the Management is Differentiated. One of the following values must be specified:
    • Tenant: the Tenant can manage and configure independently each application for any WiFi Area, through the options in the Apps tab of the WiFi Area section for the wished WiFi Area. The button Manage and the  button Uninstall can be viewed neither by the Tenant nor the WiFi Area Owner.
    • WiFi Area: the Tenant and the WiFi Area Owner are both able to configure the applications. The WiFi Area Owner can do this by clicking the Manage button, the Tenant has to open the Apps tab in the WiFi Area section, for the wished WiFi Area. The button Manage and the  button Uninstall can be viewed only by the the WiFi Area Owner.

management app

 

End-user experience

End-users can access the application through the App Bar and try to win according to the games configured by system users.
The end-user is able to select the game to play.

If a code-based game is selected, the end-user has to enter the code in order to immediately discover if he is the winner or not.

If a draw-based game is selected, the end-user can be required to provide some personal data (if the system user set the game to ask for some personal data that are not configured in the end-user’s account).  By clicking Confirm, the end-user can immediately discover if he is the winner or not.